Thursday, March 26, 2015

Animation and Game Development Reel: David Anthony Gibson

Sometimes it is hard to put all of what you accomplished on a game into words or thoughts never-mind trying to encompass it on a reel. I think David A. Gibson did a great job here in his reel for EVOVLE, showing the process and how much someone can work on and influence a game. You don't see this as much when it comes to animating on a film.

David Gibson - Evolve Animation + Game Development Reel 2015 from David Gibson on Vimeo.

Enjoy!
JP

Tuesday, March 17, 2015

Shot Breakdown: Trent Correy

Some fun process stuff. Its always nice to see what a shot looks like in Layout and how the animator interprets that moving forward.


Trent Corey also showed off some process work with the same character. This was a character test or study and you can really see some of the influences from that test in the shot above. That's why I think it is super important to be able to explore characters before going into production, unfortunately not always the case.



Sunday, February 22, 2015

Thursday, February 19, 2015

AnimSchool Student Critique: John Paul Rhinemiller

A small snippet from one of the games course over at AnimSchool. This clip shows off some feedback to creature animations during the run/walk cycle week.


Enjoy!
JP

Wednesday, February 18, 2015

Wednesday, February 11, 2015

Animation Reference: Carlos F. Puertolas

Carlos has put together a great collection of his reference from some of his time at DreamWorks. Its great to see a side by side comparison of both. Pay attention to changes in the animation from the reference and how he pushed the animation even more. I like to think about why he would make those choices and it sometimes helps me understand my process a bit more to help push my animation choices.


Enjoy!
JP

Wednesday, January 7, 2015

Animation Workflow: Mike Safianoff talks about Blinks

This is a great little clip from Mike Safianoff where he is talking about his thought process and workflow behind communicate some realism in his blinks. Its a snippet taken from one of his lectures over at CGTarian.


Enjoy!
JP

Sunday, January 4, 2015

Animation Workflow: Jason Ryan

This example clip here from Jason Ryan where he dives into his planning process for a Two Person Acting piece. If you haven't seen his process before he walks you through his initial pass in 2D then shows you how he translates it in 3D,


Enjoy!
JP

Sunday, December 28, 2014

Wizards in my Machine

Ken Fountain and his studio Crackerbox just released a teaser for their latest project Wizards in my Machine. It looks like a ton of fun.


For those that haven't seen it you can check out my interview with Ken on the interviews page of the site. He talks a little bit about Crackerbox and shows some workflow stuff from GeoMe.

You can see more of Ken on Splatfrog
Enjoy!
JP

Monday, December 22, 2014

Malcolm 2.0

Dave Gallagher over at AnimSchool has decided to take on the effort of updating the popular Free Malcolm Rig with Malcolm 2.0. He's decided to crowd fund this version to make Malcolm super customize-able and give him a wide array of looks.


Head on over to the Malcolm 2.0 page and donate today!
Enjoy!
JP

While you're at it check out AnimSchool's latest Student Showcase!

Thursday, December 11, 2014

Animation Workflow: Jason Martinsen's Body Mechanics Demo

Just came across a fun post on Body Mechanics over on the AM Blog. I've posted a few times regarding Jason's workflow (see below). It's really nice to see the workflow in this form and the thinking behind many choices. Mechanics is one of the keys to making animation feel right and seeing others points of view only lets you creatively think about your next shot better.





Enjoy!
JP

Links:

Friday, November 21, 2014

Blocking Characters in a Scene

Check out the post from Temple of Seven Golden Camels about how characters are blocked out during a dialogue scene. He uses the example from an old move called "Paths of Glory." He also points out some key characteristics throughout the scene that help break it down into points that every animator can think about as they may begin a shot.


Some great posts over there.
Enjoy!
JP

Wednesday, November 19, 2014

Long Winter Sale and New Character Benny

Head on over to Long Winter and check out the new character they just released. Benny! He is one of their first creature type characters and is super fun! I like that he still fits in the world of the rest of that cast so if you have gotten any of the previous rigs then he will look great interacting with them.



Check out some of his Demos




Long Winter also has a great sale going on right now with their rigs. There are a bunch of Combo Packs to check out, so Login and explore.

Enjoy!
JP

Thursday, October 9, 2014

Long Winter Studio: Mark

Check out one of LWS newest characters Mark! If you head on over now there and use the coupon code "mark release" you get 20% off. Its only till the end of the week.




Enjoy!
JP