Monday, July 27, 2015

Tim Rudder: Breaking up movements

Saw a great post over at Tim Rudder's blog where he chats about he lecture he recently attended about break up your motion so animation doesn't feel as pose to pose. He even post some great examples from Mulan.

Head on over and check it out.

Sunday, July 19, 2015

CGTarian Webinars: Day1 **Update***

**Looks like the recording are not available for the public yet..I'll keep u updated**

Some really nice free recordings of live webinars that CGTarian hosted. You have three posted from Day 1. A couple of Workflow Breakdowns and one about Demo Reels. Some really good nuggets coming out of these.

Animation Reels Lecture - CGTarian Webinar 2015 - Part 1 from mike safianoff on Vimeo.
Part 1 (of 3) of a lecture covering what I feel makes a strong demo reel

Animation Reels Lecture - CGTarian Webinar 2015 - Part 2 from mike safianoff on Vimeo.
Part 2 (of 3) of a lecture covering what I feel makes a strong demo reel


check out more from:
Joe Bowers

Chris Cordingley

Mike Safianoff

Animation Workflow: Geoff Hemphill on Rango

Have a look at a shot that Geoff Hemphill did on Rango. His reference is really great. If you watch it closely to you can see the difference in his ref and his final performance. It's not completely 1 to 1 and shows how you can take the bits from reference and then keep pushing the performance beyond it.


you can find an interview with Geoff on AnimatedSpirit

Wednesday, July 15, 2015

Animators Resource Interview - Darryl Purdy and David Hubert - Full Interview

Been a while for an interview and this one has been sitting in the queue for bit now. Sorry for the delay, but I am happy to share the latest interview I have up.

This is my full interview with Darryl Purdy and David Hubert, two veterans of the animation industry chat about the challenges in both film and games. Darryl then does a quick breakdown of how he approaches some of his creature animation. Sorry about the slight echo early on.

Thanks again to Darryl Purdy and David Hubert for a great interview and giving up their time to give back to the community!


Check out more at:

See more from David Hubert:

See more from Darryl Purdy:

Tuesday, May 26, 2015

Tween Machine: Beta Release

If you're like me and many animators out there that have been using tweenMachine since the beginning of time... then check out the latest update and head on over and download it.


Thursday, May 21, 2015

Action Test Progress Reel: Tikumporn Teepapal

Here a great action sequence broken down into different stages. The action is obviously pushed but you could almost see it working for a super hero movie.

Showing a range of what you can animate is never a bad thing

Saturday, April 11, 2015

AnimSchool Student Critique Part 2: John Paul Rhinemiller

Part 2 of this critique from one of the games course over at AnimSchool. This clip shows off some feedback for attacks, hits and pulls.


Thursday, March 26, 2015

Animation and Game Development Reel: David Anthony Gibson

Sometimes it is hard to put all of what you accomplished on a game into words or thoughts never-mind trying to encompass it on a reel. I think David A. Gibson did a great job here in his reel for EVOVLE, showing the process and how much someone can work on and influence a game. You don't see this as much when it comes to animating on a film.

David Gibson - Evolve Animation + Game Development Reel 2015 from David Gibson on Vimeo.


Tuesday, March 17, 2015

Shot Breakdown: Trent Correy

Some fun process stuff. Its always nice to see what a shot looks like in Layout and how the animator interprets that moving forward.

Trent Corey also showed off some process work with the same character. This was a character test or study and you can really see some of the influences from that test in the shot above. That's why I think it is super important to be able to explore characters before going into production, unfortunately not always the case.

Sunday, February 22, 2015

Thursday, February 19, 2015

AnimSchool Student Critique: John Paul Rhinemiller

A small snippet from one of the games course over at AnimSchool. This clip shows off some feedback to creature animations during the run/walk cycle week.


Wednesday, February 18, 2015

Wednesday, February 11, 2015

Animation Reference: Carlos F. Puertolas

Carlos has put together a great collection of his reference from some of his time at DreamWorks. Its great to see a side by side comparison of both. Pay attention to changes in the animation from the reference and how he pushed the animation even more. I like to think about why he would make those choices and it sometimes helps me understand my process a bit more to help push my animation choices.


Wednesday, January 7, 2015

Animation Workflow: Mike Safianoff talks about Blinks

This is a great little clip from Mike Safianoff where he is talking about his thought process and workflow behind communicate some realism in his blinks. Its a snippet taken from one of his lectures over at CGTarian.


Sunday, January 4, 2015

Animation Workflow: Jason Ryan

This example clip here from Jason Ryan where he dives into his planning process for a Two Person Acting piece. If you haven't seen his process before he walks you through his initial pass in 2D then shows you how he translates it in 3D,